Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

Development and Implementation of Mobile Augmented Reality Systems Application (Live Streaming through Mobile)


Affiliations
1 Department of CE, C.U. Shah College of Engg and Tech., India
2 Institutes of Technology, Nirma University, India
     

   Subscribe/Renew Journal


Augmented Reality (AR), the computer systems that combine the real and the virtual in order to assist users in interacting with their physical environments are called Augmented Reality Systems. Augmented Reality and mobile computing are often mentioned together, as many mobile computing platforms rely on some kind of head-up or head-mounted display to provide continuous access to information, often coupled with hands-free operation. The ultimate goal is to make the mobile computer a part of the user’s normal daily life. Augmented Reality as a user interface for mobile computing is particularly powerful when the computer has access to information on location and situation, so it can provide contextual information. This paper examines the challenges that to develop an algorithm and implementation for MARS Application (Live streaming through Mobile) on mobile platform.

Keywords

Augmented Reality (AR), Mobile Augmented Reality System (MARS), GSM/GPRS, UMTS, Wi-Fi and WiBro Java 2 Platform Micro Edition (J2ME), Mobile Information Device Profile (MIDP).
User
Subscription Login to verify subscription
Notifications
Font Size

Abstract Views: 321

PDF Views: 3




  • Development and Implementation of Mobile Augmented Reality Systems Application (Live Streaming through Mobile)

Abstract Views: 321  |  PDF Views: 3

Authors

K. H. Wandra
Department of CE, C.U. Shah College of Engg and Tech., India
Ketan Kotecha
Institutes of Technology, Nirma University, India

Abstract


Augmented Reality (AR), the computer systems that combine the real and the virtual in order to assist users in interacting with their physical environments are called Augmented Reality Systems. Augmented Reality and mobile computing are often mentioned together, as many mobile computing platforms rely on some kind of head-up or head-mounted display to provide continuous access to information, often coupled with hands-free operation. The ultimate goal is to make the mobile computer a part of the user’s normal daily life. Augmented Reality as a user interface for mobile computing is particularly powerful when the computer has access to information on location and situation, so it can provide contextual information. This paper examines the challenges that to develop an algorithm and implementation for MARS Application (Live streaming through Mobile) on mobile platform.

Keywords


Augmented Reality (AR), Mobile Augmented Reality System (MARS), GSM/GPRS, UMTS, Wi-Fi and WiBro Java 2 Platform Micro Edition (J2ME), Mobile Information Device Profile (MIDP).