Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

Teaching and Learning in the Metaverse World: The Future of New-Gen Education


Affiliations
1 Department of Biotechnology, Kalasalingam Academy of Research and Education, Krishnankoil-626126, Tamilnadu, India
     

   Subscribe/Renew Journal


The change in the education system to meet the needs of the students of every generation is inevitable. The education system is transforming towards technology catering to the requirements of Generation Y and Generation Alpha. The online teaching practice has many issues and concerns among students, like lack of interaction, inactiveness, incuriosity, and ineffectiveness. The innovation in technology by incorporating Virtual and Augmented Reality (VAR), Artificial Intelligence (AI), holograms, virtual laboratories, blockchain technology, and the Internet of Things (IoT) can make it more effective. The metaverse is a web of three- dimensional virtual environments centered on socializing, which utilizes the above- said technologies. Metaverse delivers an immersive learning experience for the students and increases class involvement, making learning more exciting and active. Its expansion has been aided by superior information technology enterprises such as Meta Platforms, Epic Games and Microsoft. Metaverse has also raised concerns like privacy, security, societal and psychological issues among users. Further research into the application of metaverse application in education can shed more light on it as we need to prepare the educators and learners of the near future.

Keywords

Metaverse, Generation Alpha, Virtual Augmented Reality, Online education, Roblox.
Subscription Login to verify subscription
User
Notifications
Font Size



  • Teaching and Learning in the Metaverse World: The Future of New-Gen Education

Abstract Views: 242  |  PDF Views: 1

Authors

Shanmugampillai Jeyarajaguru Kabilan
Department of Biotechnology, Kalasalingam Academy of Research and Education, Krishnankoil-626126, Tamilnadu, India

Abstract


The change in the education system to meet the needs of the students of every generation is inevitable. The education system is transforming towards technology catering to the requirements of Generation Y and Generation Alpha. The online teaching practice has many issues and concerns among students, like lack of interaction, inactiveness, incuriosity, and ineffectiveness. The innovation in technology by incorporating Virtual and Augmented Reality (VAR), Artificial Intelligence (AI), holograms, virtual laboratories, blockchain technology, and the Internet of Things (IoT) can make it more effective. The metaverse is a web of three- dimensional virtual environments centered on socializing, which utilizes the above- said technologies. Metaverse delivers an immersive learning experience for the students and increases class involvement, making learning more exciting and active. Its expansion has been aided by superior information technology enterprises such as Meta Platforms, Epic Games and Microsoft. Metaverse has also raised concerns like privacy, security, societal and psychological issues among users. Further research into the application of metaverse application in education can shed more light on it as we need to prepare the educators and learners of the near future.

Keywords


Metaverse, Generation Alpha, Virtual Augmented Reality, Online education, Roblox.

References